The Culture of Valnuk
I've been adding some lore in the game through some NPCs. I almost feel like doing a chapter approach to the story telling in Valnuk, the only problem is bogging the player down with too much backstory and not enough game play.
The flow of the game is very important. I am starting also to work on a way to have some "stakes" in the game. Right now it's kind of a game over type of game, but I could try making the enemies more strategic and requiring more skill and having a roster choice in the game before battles.
My enemy Raktor wolf is more strategic. Fought in the early game he is hard to kill, but later fairly easy. Most games suffer from this hero overpowering in the later game thing, in my defense.
I am hoping to get some feedback on enemies people do like and enemies people are bored with or find annoying.
Beautiful Kingdom
Adam's games
Status | Released |
Author | 8cupcoffee |
Genre | Adventure |
Tags | free, Medieval, Multiple Endings, mz, RPG Maker, RPG Maker MZ, storygame |
More posts
- Comments on Game DesignFeb 13, 2024
- Final Thoughts Beautiful KingdomFeb 10, 2023
- Skill Trees and Dungeon CrawlingJan 13, 2023
- Tightening Up the Intro and a New QuestDec 23, 2022
- New Update Some level ChangesDec 07, 2022
- Game Update (New maps, enemies, and quests)Oct 22, 2022
- New Enemies and QuestsOct 14, 2022
- More MapsOct 11, 2022
- First Game ThoughtsOct 08, 2022
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