The Culture of Valnuk


I've been adding some lore in the game through some NPCs. I almost feel like doing a chapter approach to the story telling in Valnuk, the only problem is bogging the player down with too much backstory and not enough game play. 

The flow of the game is very important. I am starting also to work on a way to have some "stakes" in the game. Right now it's kind of a game over type of game, but I could try making the enemies more strategic and requiring more skill and having a roster choice in the game before battles.

My enemy Raktor wolf is more strategic. Fought in the early game he is hard to kill, but later fairly easy. Most games suffer from this hero overpowering in the later game thing, in my defense.

I am hoping to get some feedback on enemies people do like and enemies people are bored with or find annoying.

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