Comments on Game Design
Beautiful Kingdom » Devlog
When I look back on Beautiful Kingdom, I can see a game that I am proud of. It was my first and only game so far, but it has taught me a lot of valuable lessons in game design.
One lesson I learned is,
People like treasure: Players always run around for the treasure. They will climb mountains, solve puzzles, and even delve through hours of horrible story line for the treasure box. It's like a casino of sorts in these games. I am not saying there is anything wrong with this; however, it's important to have OP (over powered) items be somewhat challenging to posses.
Beautiful Kingdom
Adam's games
Status | Released |
Author | 8cupcoffee |
Genre | Adventure |
Tags | free, Medieval, Multiple Endings, mz, RPG Maker, RPG Maker MZ, storygame |
More posts
- Final Thoughts Beautiful KingdomFeb 10, 2023
- Skill Trees and Dungeon CrawlingJan 13, 2023
- Tightening Up the Intro and a New QuestDec 23, 2022
- New Update Some level ChangesDec 07, 2022
- The Culture of ValnukOct 27, 2022
- Game Update (New maps, enemies, and quests)Oct 22, 2022
- New Enemies and QuestsOct 14, 2022
- More MapsOct 11, 2022
- First Game ThoughtsOct 08, 2022
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